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AAMAS
2010
Springer
13 years 5 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
FDG
2009
ACM
13 years 9 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
MLDM
2009
Springer
13 years 11 months ago
An Evidence-Driven Probabilistic Inference Framework for Semantic Image Understanding
This work presents an image analysis framework driven by emerging evidence and constrained by the semantics expressed in an ontology. Human perception, apart from visual stimulus a...
Spiros Nikolopoulos, Georgios Th. Papadopoulos, Io...
AAAI
2008
13 years 7 months ago
Speech-enabled Card Games for Language Learners
This paper debuts a novel application of speech recognition to foreign language learning. We present a generic framework for developing user-customizable card games designed to ai...
Ian McGraw, Stephanie Seneff
CORR
2011
Springer
230views Education» more  CORR 2011»
12 years 12 months ago
Computational Rationalization: The Inverse Equilibrium Problem
Modeling the behavior of imperfect agents from a small number of observations is a difficult, but important task. In the singleagent decision-theoretic setting, inverse optimal co...
Kevin Waugh, Brian Ziebart, J. Andrew Bagnell