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ACMACE
2006
ACM
13 years 11 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
EURONGI
2005
Springer
13 years 11 months ago
An Afterstates Reinforcement Learning Approach to Optimize Admission Control in Mobile Cellular Networks
We deploy a novel Reinforcement Learning optimization technique based on afterstates learning to determine the gain that can be achieved by incorporating movement prediction inform...
José Manuel Giménez-Guzmán, J...
IJCNN
2007
IEEE
14 years 3 days ago
Adaptive Dynamic Modularity in a Connectionist Model of Context-Dependent Idea Generation
Abstract— Cognitive control - the ability to produce appropriate behavior in complex situations - is a fundamental aspect of intelligence. It is increasingly evident that this co...
Simona Doboli, Ali A. Minai, Vincent R. Brown
IROS
2007
IEEE
157views Robotics» more  IROS 2007»
14 years 2 days ago
Autonomous blimp control using model-free reinforcement learning in a continuous state and action space
— In this paper, we present an approach that applies the reinforcement learning principle to the problem of learning height control policies for aerial blimps. In contrast to pre...
Axel Rottmann, Christian Plagemann, Peter Hilgers,...
IJCNN
2006
IEEE
13 years 11 months ago
Neural Network Control of Spark Ignition Engines with High EGR Levels
— Research has shown substantial reductions in the oxides of nitrogen (NOx) concentrations by using 10% to 25% exhaust gas recirculation (EGR) in spark ignition (SI) engines [1]....
Atmika Singh, Jonathan Blake Vance, Brian C. Kaul,...