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TOG
2008
137views more  TOG 2008»
13 years 5 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
TOG
2012
230views Communications» more  TOG 2012»
11 years 7 months ago
Decoupling algorithms from schedules for easy optimization of image processing pipelines
Using existing programming tools, writing high-performance image processing code requires sacrificing readability, portability, and modularity. We argue that this is a consequenc...
Jonathan Ragan-Kelley, Andrew Adams, Sylvain Paris...
CASES
2001
ACM
13 years 9 months ago
A compiler framework for mapping applications to a coarse-grained reconfigurable computer architecture
The rapid growth of silicon densities has made it feasible to deploy reconfigurable hardware as a highly parallel computing platform. However, in most cases, the application needs...
Girish Venkataramani, Walid A. Najjar, Fadi J. Kur...
INFOCOM
2009
IEEE
13 years 12 months ago
Nuclei: GPU-Accelerated Many-Core Network Coding
—While it is a well known result that network coding achieves optimal flow rates in multicast sessions, its potential for practical use has remained to be a question, due to its...
Hassan Shojania, Baochun Li, Xin Wang
IPPS
2006
IEEE
13 years 11 months ago
GPU-ABiSort: optimal parallel sorting on stream architectures
In this paper, we present a novel approach for parallel sorting on stream processing architectures. It is based on adaptive bitonic sorting. For sorting n values utilizing p strea...
Alexander Greß, Gabriel Zachmann