Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
Using existing programming tools, writing high-performance image processing code requires sacrificing readability, portability, and modularity. We argue that this is a consequenc...
Jonathan Ragan-Kelley, Andrew Adams, Sylvain Paris...
The rapid growth of silicon densities has made it feasible to deploy reconfigurable hardware as a highly parallel computing platform. However, in most cases, the application needs...
Girish Venkataramani, Walid A. Najjar, Fadi J. Kur...
—While it is a well known result that network coding achieves optimal flow rates in multicast sessions, its potential for practical use has remained to be a question, due to its...
In this paper, we present a novel approach for parallel sorting on stream processing architectures. It is based on adaptive bitonic sorting. For sorting n values utilizing p strea...