The development of a real time image processing on a specific architecture is always restricting for the user who must master all the elementary mechanisms of the machine. Such sp...
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Real-time Java is quickly emerging as a platform for building safety-critical embedded systems. The real-time variants of Java, including [8, 15], are attractive alternatives to A...
This paper describes a novel system for real-time video texture analysis. The system utilizes hardware to extract 2nd -order statistical features from video frames. These features ...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...
High-throughput real-time systems require non-standard and costly hardware and software solutions. Modern workstation can represent a credible alternative to develop realtime inte...