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VLSISP
2008

FPGA-based System for Real-Time Video Texture Analysis

13 years 4 months ago
FPGA-based System for Real-Time Video Texture Analysis
This paper describes a novel system for real-time video texture analysis. The system utilizes hardware to extract 2nd -order statistical features from video frames. These features are based on the Gray Level Co-occurrence Matrix (GLCM) and describe the textural content of the video frames. They can be used in a variety of video analysis and pattern recognition applications, such as remote sensing, industrial and medical. The hardware is implemented on a Virtex-XCV2000E-6 FPGA programmed in VHDL. It is based on an architecture that exploits the symmetry and the sparseness of the GLCM and calculates the features using integer and fixed point arithmetic. Moreover, it integrates an efficient algorithm for fast and accurate logarithm approximation, required in feature calculations. The software handles the video frame transfers from/to the hardware and executes only complementary floating point operations. The performance of the proposed system was experimentally evaluated using standard te...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim
Added 16 Dec 2010
Updated 16 Dec 2010
Type Journal
Year 2008
Where VLSISP
Authors Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dimitris G. Bariamis
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