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» Serious video game effectiveness
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ACMACE
2007
ACM
13 years 8 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
VSGAMES
2010
129views Game Theory» more  VSGAMES 2010»
13 years 3 months ago
Validation of Serious Games Attributes Using the Technology Acceptance Model
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
Amri Yusoff, Richard Crowder, Lester Gilbert
JERIC
2007
145views more  JERIC 2007»
13 years 4 months ago
Cognitive science implications for enhancing training effectiveness in a serious gaming context
Frank L. Greitzer, Olga Anna Kuchar, Kristy Huston
LREC
2010
135views Education» more  LREC 2010»
13 years 6 months ago
The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environm
The present paper reports on a recent effort that resulted in the establishment of a unique multimodal affect database, referred to as the PlayMancer database. This database was c...
Theodoros Kostoulas, Otilia Kocsis, Todor Ganchev,...
GAMEON
2008
13 years 6 months ago
Rapid Adaptation of Video Game AI
Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rap...
Sander Bakkes, Pieter Spronck, H. Jaap van den Her...