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» Simple local interpolation of surfaces using normal vectors
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TOG
2002
128views more  TOG 2002»
13 years 4 months ago
Modelling with implicit surfaces that interpolate
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implicit surface was first used for problems of surface reconstruction [24] and shape ...
Greg Turk, James F. O'Brien
CGI
1997
IEEE
13 years 8 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
ICPR
2004
IEEE
14 years 6 months ago
Vector Field Smoothing Via Heat Flow
In this paper, we develop a new method for recovering and smoothing fields of surface normals in shape-fromshading. We show how transform the problem of recovering surface normals...
Antonio Robles-Kelly, Edwin R. Hancock
ICMCS
2010
IEEE
271views Multimedia» more  ICMCS 2010»
13 years 6 months ago
Motion vector refinement for FRUC using saliency and segmentation
Motion-Compensated Frame Interpolation (MCFI) is a technique used extensively for increasing the temporal frequency of a video sequence. In order to obtain a high quality interpol...
Natan Jacobson, Yen-Lin Lee, Vijay Mahadevan, Nuno...
CAD
2005
Springer
13 years 5 months ago
Surface interpolation of meshes by geometric subdivision
Subdivision surfaces are generated by repeated approximation or interpolation from initial control meshes. In this paper, two new nonlinear subdivision schemes, face based subdivi...
Xunnian Yang