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» Simulating Self-Motion I: Cues for the Perception of Motion
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APGV
2008
ACM
126views Visualization» more  APGV 2008»
13 years 7 months ago
Effect of scenario on perceptual sensitivity to errors in animation
simulations compare to similar measurements done in more abstract settings. We find that participant tolerance for certain types of errors is significantly higher in a realistic sn...
Paul S. A. Reitsma, Carol O'Sullivan
CGF
2005
84views more  CGF 2005»
13 years 5 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
APGV
2010
ACM
236views Visualization» more  APGV 2010»
13 years 9 months ago
The effect of stereo and context on memory and awareness states in immersive virtual environments
Spatial awareness is crucial for human performance efficiency of any task that entails perception of space. Memory of spaces is an imperfect reflection of the cognitive activity (...
Adam Bennett, Matthew Coxon, Katerina Mania
GRAPHICSINTERFACE
2007
13 years 7 months ago
A method for cartoon-style rendering of liquid animations
In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mer...
Ashley M. Eden, Adam W. Bargteil, Tolga G. Gokteki...