This paper describes a new technique for allowing multiple users to haptically interact with a set of deformable slowly-simulated objects in a stable manner. Stability has been ap...
Federico Barbagli, John Kenneth Salisbury Jr., Dom...
Integrating force feedback with a complete real-time virtual environment system presents problems which are more difficult than those encountered in building simpler forcefeedback...
William R. Mark, Scott C. Randolph, Mark Finch, Ja...
Simulation lag is a known issue in networked virtual environments where users are geographically distributed. When users collaborate across the network using haptics, there are al...
In telepresence and teleaction systems the haptic communication channel plays a central role. As it closes a global control loop any introduced communication delay possibly destab...
Iason Vittorias, Julius Kammerl, Sandra Hirche, Ec...
A wide range of haptic devices exist that possess the potential to offer users a rich experience in a virtual reality environment. This however depends on the haptic device to be ...
Fayez R. El-Far, Mohamad A. Eid, Mauricio Orozco T...