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INTETAIN
2005
Springer
13 years 10 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
IROS
2006
IEEE
140views Robotics» more  IROS 2006»
13 years 11 months ago
Developing a non-intrusive biometric environment
— The development of large scale biometric systems requires experiments to be performed on large amounts of data. Existing capture systems are designed for fixed experiments and...
Lee Middleton, David K. Wagg, Alex I. Bazin, John ...
MM
2005
ACM
169views Multimedia» more  MM 2005»
13 years 10 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ACMACE
2007
ACM
13 years 8 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...