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SIGUCCS
2000
ACM
13 years 8 months ago
Developing and Implementing a Comprehensive Training and Incentive Program for Student Employees in Information Technology
Anyone who works with student employees knows that while it is often difficult to train sufficiently, it is of the utmost importance to have a qualified, knowledgeable staff. We w...
Jim Osborn
ECTEL
2009
Springer
13 years 10 months ago
The Conceptual and Architectural Design of a System Supporting Exploratory Learning of Mathematics Generalisation
Abstract. The MiGen project is designing and developing an intelligent, exploratory environment to support 11–14-year-old students in their learning of mathematical generalisatio...
Darren Pearce, Alexandra Poulovassilis
JUCS
2008
281views more  JUCS 2008»
13 years 5 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
ICALT
2006
IEEE
13 years 11 months ago
Agency Architecture for Teacher Intervention in Robotics Classes
Teachers working in robotics classes face a major problem: how to keep track on individual students’ or even small groups’ progress in a class of 30-40 students. An agency app...
Ilkka Jormanainen, Yuejun Zhang, Erkki Sutinen, Ki...
CSE
2009
IEEE
14 years 1 days ago
Ambulation: A Tool for Monitoring Mobility Patterns over Time Using Mobile Phones
An important tool for evaluating the health of patients who suffer from mobility-affecting chronic diseases such as MS, Parkinson’s, and Muscular Dystrophy is assessment of how ...
Jason Ryder, Brent Longstaff, Sasank Reddy, Debora...