Many embedded systems exhibit temporally and behaviorally disjoint behavior slices. When such behaviors are captured by state machines, the current design flow will capture it as ...
A technique for computing the switching activity of synchronous Finite State Machine (FSM) implementations including the influence of temporal correlation among the next state si...
Mikael Kerttu, Per Lindgren, Mitchell A. Thornton,...
In this paper, we consider how to hide information into finite state machine (FSM), one of the popular computation models. The key advantage of hiding information in FSM is that t...
The paper presents a synthesis approach for pipelinelike controller structures. These structures allow to implement a built-in self-test in two sessions without any extra test reg...
A target structure for implementing fast edge-triggered control units is presented. In many cases, the proposed controller is faster than a one-hot encoded structure as its correc...