Realistic workloads are essential in evaluating middleware for computational grids. One important component is the raw grid itself: a network topology graph annotated with the har...
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
We offer a technique to partition a centralized control-flow graph to obtain distributed control in the context of asynchronous highlevel synthesis. The technique targets Huffman-...
Prabhakar Kudva, Ganesh Gopalakrishnan, Hans M. Ja...
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...