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SIGGRAPH
1995
ACM

A realistic camera model for computer graphics

13 years 8 months ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from light sources and other surfaces. Another key component of a rendering system is the camera model. Unfortunately, current camera models are not geometrically or radiometrically correct and thus are not sufficient for synthesizing images from physically-based rendering programs. In this paper we describe a physically-based camera model for computer graphics. More precisely, a physically-based camera model accurately computes the irradiance on the film given the incoming radiance from the scene. In our model a camera is described as a lens system and film backplane. The lens system consists of a sequence of simple lens elements, stops and apertures. The camera simulation module computes the irradiance on the backplane from the scene radiances using distributed ray tracing. This is accomplished by a detailed sim...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan
Added 26 Aug 2010
Updated 26 Aug 2010
Type Conference
Year 1995
Where SIGGRAPH
Authors Craig E. Kolb, Don P. Mitchell, Pat Hanrahan
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