We address the problem of computing a good floating-point-coefficient polynomial approximation to a function, with respect to the supremum norm. This is a key step in most process...
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the...
Hardware compilation techniques which use highlevel programming languages to describe and synthesize hardware are gaining popularity. They are especially useful for reconfigurable...
The paper addresses software implementation of large sparse systems of Boolean functions. Fast evaluation of such functions with the smallest memory consumption is often required ...
Although identity based cryptography offers many functional advantages over conventional public key alternatives, the computational costs are significantly greater. The core comp...