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» Tangible Interfaces for Pervasive Gaming
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CHI
1997
ACM
13 years 9 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
CHI
2007
ACM
14 years 5 months ago
Exploring augmented live video streams for remote participation
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can suppo...
Irma Lindt, Jan Herling, Jan Ohlenburg, Michael Wi...
HRI
2009
ACM
13 years 11 months ago
I am my robot: the impact of robot-building and robot form on operators
As robots become more pervasive, operators will develop richer relationships with them. In a 2 (robot form: humanoid vs. car) x 2 (assembler: self vs. other) between-participants ...
Victoria Groom, Leila Takayama, Paloma Ochi, Cliff...
DIMEA
2008
170views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Embodiment in data sculpture: a model of the physical visualization of information
Information is becoming pervasive in the contemporary society, and is increasingly saturating the visual senses and the cognitive efforts of the lay masses. As our attention for v...
Jack Zhao, Andrew Vande Moere
CHI
2005
ACM
14 years 5 months ago
Connecting with kids: so what's new?
From pre-schools to high schools, at home and in museums, the educational community has embraced the use of computers as a teaching tool. Yet many institutions will simply install...
Lori L. Scarlatos, Amy Bruckman, Allison Druin, Mi...