Sciweavers

18 search results - page 3 / 4
» Teaching students to hack: curriculum issues in information ...
Sort
View
ITICSE
2005
ACM
13 years 10 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
SIGCSE
2008
ACM
128views Education» more  SIGCSE 2008»
13 years 5 months ago
Cybercivics: a novel approach to reaching k-12 students with the social relevance of computer science
This paper describes CyberCivics, a novel approach to computer science outreach that integrates hands-on computing experiences with the study of contemporary social and political ...
Jim Owens, Jeanna Matthews
ETS
2000
IEEE
155views Hardware» more  ETS 2000»
13 years 5 months ago
Using technologies in teaching: an initiative in academic staff development
Academic staff development in the pedagogical applications of new technologies is fundamental to the transformation of teaching and learning in tertiary education settings. We pre...
Christine Spratt, Stuart Palmer, Jo Coldwell
SIGCSE
2010
ACM
232views Education» more  SIGCSE 2010»
14 years 3 days ago
Design and evaluation of a computer science and engineering course for middle school girls
A significant focus in the United States recently has been to increase engagement and interest in STEM curricula, particularly among girls and underrepresented minorities [3]. In ...
Gabriela Marcu, Samuel J. Kaufman, Jaihee Kate Lee...
SIGCSE
2005
ACM
108views Education» more  SIGCSE 2005»
13 years 10 months ago
Teaching and learning ethics in computer science: walking the walk
The author shares techniques used in a successful "Ethics and Professionalism" class at California State University, San Bernardino. The author describes active learning...
Richard J. Botting