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» Terrain generation using genetic algorithms
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GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
13 years 10 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
TCIAIG
2010
12 years 11 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
GECCO
1999
Springer
13 years 8 months ago
Terrain-Based Genetic Algorithm (TBGA): Modeling Parameter Space as Terrain
The Terrain-Based Genetic Algorithm (TBGA) is a self-tuning version of the traditional Cellular Genetic Algorithm (CGA). In a TBGA, various combinations of parameter values appear...
V. Scott Gordon, Rebecca Pirie, Adam Wachter, Scot...
GECCO
2006
Springer
159views Optimization» more  GECCO 2006»
13 years 8 months ago
Genetic algorithms for positioning and utilizing sensors in synthetically generated landscapes
Positioning multiple sensors for acquisition of a a given environment is one of the fundamental research areas in various fields, such as military scouting, computer vision and ro...
Haluk Topcuoglu, Murat Ermis
CGF
2010
155views more  CGF 2010»
13 years 4 months ago
Feature based terrain generation using diffusion equation
This paper presents a diffusion method for generating terrains from a set of parameterized curves that characterize the landform features such as ridge lines, riverbeds or cliffs....
Houssam Hnaidi, Eric Guérin, Samir Akkouche...