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HCI
2009
13 years 3 months ago
Effects of Design Elements in Magazine Advertisements
In this study, unlike previous studies where participants were instructed to pay attention to the advertisements, we set up a more naturalistic situation of reading magazine. Five ...
Young Sam Ryu, Taewon Suh, Sean Dozier
CHI
2011
ACM
12 years 9 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
ICRA
2006
IEEE
95views Robotics» more  ICRA 2006»
13 years 11 months ago
Power Assist System for Sinusoidal Motion by Passive Element and Impedance Control
— In this paper, we propose a power assist system that amplifies sinusoidal human’s torque and attains minimization of control input requirement using an impedance control and...
Mitsunori Uemura, Katsuya Kanaoka, Sadao Kawamura
ACMIDC
2009
13 years 8 months ago
Simple tangible language elements for young children
We propose simple tangible language elements for very young children to use when constructing programmes. The equivalent Turtle Talk instructions are given for comparison. Two exa...
Andrew Cyrus Smith
MM
2003
ACM
190views Multimedia» more  MM 2003»
13 years 10 months ago
Human + agent: creating recombinant information
combinFormation is a tool that enables browsing and collecting information elements in a generative space. By generative, we mean that the tool is an agent that automatically retr...
Andruid Kerne, Vikram Sundaram, Jin Wang, Madhur K...