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» The individual and the group in console gaming
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SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
13 years 6 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
MM
2005
ACM
142views Multimedia» more  MM 2005»
13 years 11 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
CCGRID
2001
IEEE
13 years 9 months ago
While You're Away: A System for Load-Balancing and Resource Sharing Based on Mobile Agents
While You're Away (WYA) is a distributed system that aggregates the computational power of individual computer systems. WYA introduces the notion of Roaming Computations - Ja...
Niranjan Suri, Paul T. Groth, Jeffrey M. Bradshaw
DIGRA
2005
Springer
13 years 11 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
CIE
2007
Springer
13 years 6 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...