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IROS
2006
IEEE
134views Robotics» more  IROS 2006»
13 years 10 months ago
Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm
- Interactive avatar control means a control mechanism using AI techniques to improve user navigation efficiency as well as visual realism in a 3D virtual environment. This paper r...
Shu-Wei Hsu, Tsai-Yen Li
ROBOCUP
2007
Springer
140views Robotics» more  ROBOCUP 2007»
13 years 10 months ago
Tailored Real-Time Simulation for Teams of Humanoid Robots
Abstract. Developing and testing the key modules of autonomous humanoid soccer robots (e.g., for vision, localization, and behavior control) in software-in-the-loop (SIL) experimen...
Martin Friedmann, Karen Petersen, Oskar von Stryk
CAPTECH
1998
Springer
13 years 9 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
ICRA
2002
IEEE
141views Robotics» more  ICRA 2002»
13 years 9 months ago
Realtime Humanoid Motion Generation through ZMP Manipulation Based on Inverted Pendulum Control
Humanoid robot is expected as a rational form of machine to act in the real human environment and support people through interaction with them. Current humanoid robots, however, l...
Tomomichi Sugihara, Yoshihiko Nakamura, Hirochika ...
IJRR
2007
181views more  IJRR 2007»
13 years 4 months ago
Optimal Rough Terrain Trajectory Generation for Wheeled Mobile Robots
An algorithm is presented for wheeled mobile robot trajectory generation that achieves a high degree of generality and efficiency. The generality derives from numerical lineariza...
Thomas M. Howard, Alonzo Kelly