Triangle decimation techniques reduce the number of triangles in a mesh, typically to improve interactive rendering performance or reduce data storage and transmission requirement...
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
Limitations of current 3D acquisition technology often lead to polygonal meshes exhibiting a number of geometrical and topological defects which prevent them from widespread use. ...
We address the problem of representing and processing 3D objects, described through simplicial meshes, which consist of parts of mixed dimensions, and with a non-manifold topology...
Leila De Floriani, Paola Magillo, Enrico Puppo, Da...
Abstract— This paper investigates optimal routing and adaptive scheduling in a wireless mesh network composed of mesh clients and mesh routers. The mesh clients are power constra...