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SI3D
2010
ACM
13 years 10 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
ACMACE
2007
ACM
13 years 9 months ago
Pinocchio: conducting a virtual symphony orchestra
We present a system that allows users of any skill to conduct a virtual orchestra. Tempo and volume of the orchestra's performance are influenced with a baton. Pinocchio work...
Bernd Bruegge, Christoph Teschner, Peter Lachenmai...
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
14 years 18 hour ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann
UIC
2010
Springer
13 years 3 months ago
Extracting Social and Community Intelligence from Digital Footprints: An Emerging Research Area
As a result of the recent explosion of sensor-equipped mobile phone market, the phenomenal growth of Internet and social network users, and the large deployment of sensor network i...
Daqing Zhang, Bin Guo, Bin Li, Zhiwen Yu
CVPR
2008
IEEE
14 years 7 months ago
Physical simulation for probabilistic motion tracking
Human motion tracking is an important problem in computer vision. Most prior approaches have concentrated on efficient inference algorithms and prior motion models; however, few c...
Marek Vondrak, Leonid Sigal, Odest Chadwicke Jenki...