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UIST
1993
ACM
13 years 9 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
CACM
1999
113views more  CACM 1999»
13 years 5 months ago
Object-oriented Abstractions for Distributed Programming
ion suffices ("decide which type you want and provide a full set of operations for each type"). If the application domain is, say, the administration of a university, the...
Rachid Guerraoui, Mohamed Fayad
VIP
2001
13 years 7 months ago
Layered Earth Inversion Visual Toolkit: A Scientific Visualisation Case Study
Visualisation Systems are in general designed to maximise the cognitive ability of system users particularly when exposed to large sets of otherwise difficult to comprehend data, ...
Andrew Donohoo, Debbie Richards
CASCON
1993
117views Education» more  CASCON 1993»
13 years 7 months ago
Documenting-in-the-large vs. documenting-in-the-small
There is a signi cant di erence between documentinglarge programs and documenting small ones. By large programs we mean on the order of 1,000,000 lines, usually written by many di...
Scott R. Tilley
DIGRA
2005
Springer
13 years 11 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann