Sciweavers

776 search results - page 3 / 156
» Using Semantics to Improve the Design of Game Worlds
Sort
View
MIG
2009
Springer
14 years 26 days ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
DIGRA
2005
Springer
13 years 12 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
HRI
2011
ACM
12 years 9 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
IBMSJ
2006
96views more  IBMSJ 2006»
13 years 6 months ago
Running Quake II on a grid
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
HCI
1997
13 years 7 months ago
Page Design Guidelines for Improving World Wide Web Navigation
Navigation is one of the most critical aspects of browsing pages in the World Wide Web. Users spend a significant amount of time moving from page to page in search of the desired ...
Néstor J. Rodríguez, José A. ...