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EGH
2004
Springer
13 years 9 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
JSS
2006
104views more  JSS 2006»
13 years 5 months ago
Modelling and simulation of off-chip communication architectures for high-speed packet processors
In this work, we propose a visual, custom-designed, event-driven interconnect simulation framework to evaluate the performance of off-chip multi-processor/memory communications ar...
Jacob Engel, Daniel Lacks, Taskin Koçak
ITC
2003
IEEE
134views Hardware» more  ITC 2003»
13 years 11 months ago
Effectiveness Improvement of ECR Tests
Energy Consumption Ratio (ECR) test, a current-based test, has shown its ability to reduce the impact of process variations and detect hard-to-detect faults. The effectiveness of ...
Wanli Jiang, Erik Peterson, Bob Robotka
RTAS
2010
IEEE
13 years 4 months ago
Multi-Application Deployment in Shared Sensor Networks Based on Quality of Monitoring
Abstract—Wireless sensor networks are evolving from dedicated application-specific platforms to integrated infrastructure shared by multiple applications. Shared sensor networks...
Sangeeta Bhattacharya, Abusayeed Saifullah, Chenya...