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» Workload Characterization of 3D Games
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MICRO
2009
IEEE
160views Hardware» more  MICRO 2009»
14 years 12 days ago
Variation-tolerant non-uniform 3D cache management in die stacked multicore processor
Process variations in integrated circuits have significant impact on their performance, leakage and stability. This is particularly evident in large, regular and dense structures...
Bo Zhao, Yu Du, Youtao Zhang, Jun Yang 0002
ISCA
2011
IEEE
386views Hardware» more  ISCA 2011»
12 years 9 months ago
Architecting on-chip interconnects for stacked 3D STT-RAM caches in CMPs
Emerging memory technologies such as STT-RAM, PCRAM, and resistive RAM are being explored as potential replacements to existing on-chip caches or main memories for future multi-co...
Asit K. Mishra, Xiangyu Dong, Guangyu Sun, Yuan Xi...
FDL
2006
IEEE
13 years 11 months ago
Layered UML Workload and SystemC Platform Models
Future mobile devices will be based on heterogeneous multiprocessing platforms accommodating several currently stand-alone applications. Increasing complexity of both application ...
Jari Kreku, Yang Qu, Juha-Pekka Soininen, Kari Tie...
P2P
2010
IEEE
280views Communications» more  P2P 2010»
13 years 4 months ago
Performance Evaluation of Peer-to-Peer Gaming Overlays
—In this demo we present a performance evaluation testbed for peer-to-peer gaming overlays. It consists of a 3D first person shooter game that is designed to run in a simulated ...
Max Lehn, Tonio Triebel, Cchritof Leng, Alejandro ...
DAC
2006
ACM
14 years 6 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi