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» Writing across the computer science curriculum
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CSEE
2011
Springer
12 years 9 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
FECS
2007
184views Education» more  FECS 2007»
13 years 6 months ago
Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education
In this paper we present an innovative prototype Open Source Teaching/Learning Collaboratory created at UC Merced that will provide the foundation for offering the vast majority of...
Jeff Wright, Stefano Carpin, Alberto Cerpa, German...
SIGCSE
2010
ACM
166views Education» more  SIGCSE 2010»
13 years 5 months ago
Introducing concurrency in CS 1
Because of the growing importance of concurrent programming, many people are trying to figure out where in the curriculum to introduce students to concurrency. In this paper we di...
Kim B. Bruce, Andrea Pohoreckyj Danyluk, Thomas P....
COMPUTER
2006
84views more  COMPUTER 2006»
13 years 5 months ago
Testable, Reusable Units of Cognition
The educational content of a technical topic consists, ultimately, of elementary chunks of knowledge. Identifying and classifying such units -- Testable, Reusable Units of Cogniti...
Bertrand Meyer
SIGCSE
2009
ACM
127views Education» more  SIGCSE 2009»
14 years 7 days ago
A history of computing course with a technical focus
Many courses on the history of computing are designed for a general student audience, and as such, include fewer technical details than one might find in a typical CS course. Whi...
Geoffrey M. Draper, Robert R. Kessler, Richard F. ...