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ACMACE
2011
ACM
12 years 5 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
CHI
2006
ACM
14 years 6 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
GEOINFO
2004
13 years 7 months ago
Design and Implementation Issues for Explorative Location-based Applications: The NexusRallye
: Explorative Location-based Applications (eLBA), define a new class of applications that rely on both positioning (i.e. location information) and georeferenced information in addi...
Daniela Nicklas, Nicola Hönle, Michael Molten...
WIMOB
2008
IEEE
14 years 2 hour ago
VENETA: Serverless Friend-of-Friend Detection in Mobile Social Networking
—Recently, mobile social software has become an active area of research and development. A multitude of systems have been proposed over the past years that try to follow the succ...
Marco von Arb, Matthias Bader, Michael Kuhn 0002, ...
FTDCS
2004
IEEE
13 years 9 months ago
Autonomous Decentralized Community Construction Technology to Assure Quality of Services
Recent advances in the wireless communication and mobile telecommunications have made mobile commerce possible. In the retail business under the evolving market, the users solicit...
Takanori Ono, Naohiro Kaji, Yuji Horikoshi, Hisayu...