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ACMACE
2004
ACM
13 years 8 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
ACMACE
2004
ACM
13 years 10 months ago
Motion editing with data glove
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
Wai-Chun Lam, Feng Zou, Taku Komura
ACMACE
2004
ACM
13 years 10 months ago
Optimizing returns in the gaming industry for players and operators of Video Poker machines
Video Poker in Australia is on the verge of extinction. These machines are being replaced in casinos as it is claimed they generate less money than the traditional slot machines. ...
Tristan Barnett, Stephen R. Clarke
ACMACE
2004
ACM
13 years 10 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
ACMACE
2004
ACM
13 years 10 months ago
The intelligent street: responsive sound environments for social interaction
The Intelligent Street is a music installation that is able to respond intelligently to the collective requests of users interacting together. The performance it creates is largel...
Henrik Lörstad, Mark d'Inverno, John Eacott