Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
In this paper we describe an innovative mobile game in the form a multi-authored book. Based upon the 1920s surrealist technique of “Exquisite Corpse”, the book builds from a ...
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
This paper focuses on the mapping strategies in the interface design for the Expression Synthesis Project (ESP). The goal of ESP is to use the metaphor of driving to allow non-exp...