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AIIDE
2009
13 years 2 months ago
kNN LRTA*: Simple Subgoaling for Real-Time Search
Vadim Bulitko, Yngvi Björnsson
AIIDE
2009
13 years 6 months ago
Generating Story Analogues
In this paper, we describe a computational system that generates story analogues based on previous stories. Unlike many previous works on story generation that attempt to produce ...
Mark Riedl, Carlos Leon
AIIDE
2009
13 years 6 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
AIIDE
2009
13 years 6 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
AIIDE
2009
13 years 6 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron