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EGH
2005
Springer
13 years 10 months ago
Hexagonal storage scheme for interleaved frame buffers and textures
Yosuke Bando, Takahiro Saito, Masahiro Fujita
EGH
2005
Springer
13 years 10 months ago
Hardware-compatible vertex compression using quantization and simplification
Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D...
EGH
2005
Springer
13 years 10 months ago
Split-plane shadow volumes
We present a novel method for rendering shadow volumes. The core idea of the method is to locally choose between Z-pass and Z-fail algorithms on a per-tile basis. The choice is ma...
Samuli Laine
EGH
2005
Springer
13 years 10 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Turner Whitted, James T. Kajiya