In this paper, we describe a cumulative context computer game, where accumulated contextual information of the players activity levels, obtained through mobile sensors, is used to...
Kevin G. Stanley, David Pinelle, Alan Bandurka, Da...
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
User authentication involves establishing a user's right to access a system. Most user authentication is done with text passwords, which have advantages over other approaches...
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...