This paper investigates the application of neural network techniques to the creation of a program that can play the game of Go with some degree of success. The combination of soft...
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
The field of multi-agent systems is an active area of research. One of the possible applications of a multi-agent system is the use of distributed techniques for problem solving. ...
In this paper, we discuss another approach based on mimicry for interactive comedy, a relatively new genre in interactive drama. An interactive comedy system is proposed in which ...