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GRAPHICSINTERFACE
2003
13 years 6 months ago
A Tangible Interface for High-Level Direction of Multiple Animated Characters
Many training, education, and visualization environments would benefit from realistic animated characters. Unfortunately, interfaces for character motion specification are often c...
Ronald A. Metoyer, Lanyue Xu, Madhusudhanan Sriniv...
GRAPHICSINTERFACE
2003
13 years 6 months ago
Distortion minimization and continuity preservation in surface pasting
Surface pasting is a hierarchical modeling technique capable of adding local details to tensor product Bspline surfaces without incurring significant computational costs. In this...
Rick Leung, Stephen Mann
GRAPHICSINTERFACE
2003
13 years 6 months ago
A Stream Algorithm for the Decimation of Massive Meshes
We present an out-of-core mesh decimation algorithm that is able to handle input and output meshes of arbitrary size. The algorithm reads the input from a data stream in a single ...
Jianhua Wu, Leif Kobbelt
GRAPHICSINTERFACE
2003
13 years 6 months ago
Multi-Resolution Point-Sample Raytracing
We propose a new strategy for raytracing complex scenes without aliasing artifacts. The algorithm intersects anisotropic ray cones with prefiltered surface sample points from a mu...
Michael Wand, Wolfgang Straßer
GRAPHICSINTERFACE
2003
13 years 6 months ago
A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration
The activity of spatial collaboration involves solving spatial problems related to a large, physical area. Representing this area in collaboration software is not trivial. Radar v...
Wendy A. Schafer, Doug A. Bowman