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IWEC
2004
13 years 7 months ago
Live Role-Playing Games: Implications for Pervasive Gaming
Abstract. Live role-playing (LRP) games stand as powerful metaphorical models for the various digital and ubiquitous forms of entertainment that gather under the term pervasive gam...
Jennica Falk, Glorianna Davenport
IWEC
2004
13 years 7 months ago
Enjoyment and Entertainment in East and West
From a users' perspective entertainment is based on enjoyment in using these products or services. How and which cultural differences between eastern and western cultures are ...
Matthias Rauterberg
IWEC
2003
13 years 7 months ago
A computer game using galvanic skin response
Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Muneka...
IWEC
2007
13 years 7 months ago
Kansei Games: Entertaining Emotions
We introduce and describe the concept of Kansei Game as the implementation of Kansei Mediated Entertainment. In our current approach we translate the classical Zen story of ten Ox ...
Ben Salem
IWEC
2004
13 years 7 months ago
Towards a Framework for Design Guidelines for Young Children?s Computer Games
This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
Wolmet Barendregt, Mathilde M. Bekker