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IWEC
2008
13 years 6 months ago
Experiences Employing Novice Wizard Operators in a Gallery Setting
During a 11-week installation of an immersive augmented reality (AR) experience at an art and technology gallery, we faced the practical challenges of preparing for live public aud...
Steven Dow, Blair MacIntyre
IWEC
2008
13 years 6 months ago
Strategic Path Planning on the Basis of Risk vs. Time
Abstract. The selection of path in an urban combat setting determines the survival to a greater extent. In this paper we propose an algorithm that finds strategic paths inside a ma...
Ashish C. Singh, Lawrence B. Holder
IWEC
2008
13 years 6 months ago
Frame Selection for Automatic Comic Generation from Game Log
Recently, we have presented a comic generating system that visualizes an online-game play. Our system was inspired by a former work of Shamir et al. However, comics generated in th...
Tomonori Shuda, Ruck Thawonmas
IWEC
2008
13 years 6 months ago
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment
The ability to simulate a seaport environment, including illicit cargo and the sensors designed to detect such cargo, allows the evaluation of alternative detection methods in orde...
Allen Christiansen, Damian Johnson, Lawrence B. Ho...
IWEC
2008
13 years 6 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra