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SIGGRAPH
2000
ACM
13 years 9 months ago
Illustrating smooth surfaces
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
Aaron Hertzmann, Denis Zorin
SIGGRAPH
2000
ACM
13 years 9 months ago
Spectral compression of mesh geometry
We show how spectral methods may be applied to 3D mesh data to obtain compact representations. This is achieved by projecting the mesh geometry onto an orthonormal basis derived f...
Zachi Karni, Craig Gotsman
SIGGRAPH
2000
ACM
13 years 9 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
SIGGRAPH
2000
ACM
13 years 9 months ago
Progressive geometry compression
We propose a new progressive compression scheme for arbitrary topology, highly detailed and densely sampled meshes arising from geometry scanning. We observe that meshes consist o...
Andrei Khodakovsky, Peter Schröder, Wim Sweld...
SIGGRAPH
2000
ACM
13 years 9 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach