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TCIAIG
2010
12 years 11 months ago
Evaluating Root Parallelization in Go
Abstract--Parallelizing Monte-Carlo tree search has been considered to be a way to improve the strength of computer Go programs. In this paper, we analyze the performance of two ro...
Yusuke Soejima, Akihiro Kishimoto, Osamu Watanabe
TCIAIG
2010
12 years 11 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
TCIAIG
2010
12 years 11 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
TCIAIG
2010
12 years 11 months ago
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Monte-Carlo tree search has recently been very successful for game playing particularly for games where the evaluation of a state is difficult to compute, such as Go or General Gam...
Jean Méhat, Tristan Cazenave