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TOG
2002
172views more  TOG 2002»
13 years 5 months ago
Motion capture assisted animation: texturing and synthesis
We discuss a method for creating animations that allows the animator to sketch an animation by setting a small number of keyframes on a fraction of the possible degrees of freedom...
Katherine Pullen, Christoph Bregler
TOG
2002
127views more  TOG 2002»
13 years 5 months ago
Progressive lossless compression of arbitrary simplicial complexes
Efficient algorithms for compressing geometric data have been widely developed in the recent years, but they are mainly designed for closed polyhedral surfaces which are manifold ...
Pierre-Marie Gandoin, Olivier Devillers
TOG
2002
133views more  TOG 2002»
13 years 5 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
TOG
2002
108views more  TOG 2002»
13 years 5 months ago
Motion graphs
In this paper we present a novel method for creating realistic, controllable motion. Given a corpus of motion capture data, we automatically construct a directed graph called a mo...
Lucas Kovar, Michael Gleicher, Frederic H. Pighin
TOG
2002
153views more  TOG 2002»
13 years 5 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis