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HAPTICS
2007
IEEE
13 years 11 months ago
Tactile Perception of Rotational Sliding
We present a new tactile display for rendering rotational friction at the fingertips. To inform the design and control of this device, we have conducted an initial set of percept...
William R. Provancher, Brandt D. Erickson, Federic...
HAPTICS
2007
IEEE
13 years 11 months ago
The Effect of Virtual Haptic Training on Real Surgical Drilling Proficiency
This sketch presents the design and preliminary results of a study that investigates the transference of motor skills learned in a haptic-enabled virtual environment to performanc...
Christopher Sewell, Nikolas H. Blevins, Sumanth Pe...
HAPTICS
2007
IEEE
13 years 11 months ago
Haptic Feedback Enhances Force Skill Learning
This paper explores the use of haptic feedback to abstract motor skill that requires recalling a sequence of forces. Participants are guided along a trajectory and are asked to le...
Daniel Morris, Hong Z. Tan, Federico Barbagli, Tim...
HAPTICS
2007
IEEE
13 years 11 months ago
Where are we with Haptic Visualization?
There is a growing interest into non-visual forms of data communication, not only driven by the need for accessible representations but also because researchers are realizing the ...
Jonathan C. Roberts, Sabrina A. Panëels
HAPTICS
2007
IEEE
13 years 11 months ago
Visuo-Haptic Systems: Half-Mirrors Considered Harmful
In recent years, systems that allow users to see and touch virtual objects in the same space (visuo-haptic systems) are being investigated. Most research projects are employing a ...
Christian Sandor, Shinji Uchiyama, Hiroyuki Yamamo...
FBIT
2007
IEEE
13 years 11 months ago
Discrimination of Virtual Environments Under Visual and Haptic Rendering Delays
Many virtual reality systems have a distributed structure for certain purposes such as more computational power, tele-presence, collaboration, and portability. However, network de...
In Lee, Seungmoon Choi
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
13 years 11 months ago
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development proces...
Holger Salzmann, Bernd Froehlich
VR
2008
IEEE
155views Virtual Reality» more  VR 2008»
13 years 11 months ago
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
As the use of virtual and augmented reality applications becomes more common, the need to fully understand how observers perceive spatial relationships grows more critical. One of...
Adam Jones, J. Edward Swan II, Gurjot Singh, Eric ...
VR
2008
IEEE
160views Virtual Reality» more  VR 2008»
13 years 11 months ago
Envisor: Online Environment Map Construction for Mixed Reality
One of the main goals of anywhere augmentation is the development of automatic algorithms for scene acquisition in augmented reality systems. In this paper, we present Envisor, a ...
Stephen DiVerdi, Jason Wither, Tobias Höllere...
VR
2008
IEEE
104views Virtual Reality» more  VR 2008»
13 years 11 months ago
An Evaluation of Immersive Displays for Virtual Human Experiences
This paper compares a large-screen display to a non-stereo head-mounted display (HMD) for a virtual human (VH) experience. As VH experiences are increasingly being applied to trai...
Kyle Johnsen, Benjamin Lok