Sciweavers

AAAI
2006
13 years 6 months ago
Cross-Domain Knowledge Transfer Using Structured Representations
Previous work in knowledge transfer in machine learning has been restricted to tasks in a single domain. However, evidence from psychology and neuroscience suggests that humans ar...
Samarth Swarup, Sylvian R. Ray
AAAI
2006
13 years 6 months ago
Explanation-Based Learning for Image Understanding
Qiang Sun, Li-Lun Wang, Gerald DeJong
AAAI
2006
13 years 6 months ago
Simultaneous Team Assignment and Behavior Recognition from Spatio-Temporal Agent Traces
This paper addresses the problem of activity recognition for physically-embodied agent teams. We define team activity recognition as the process of identifying team behaviors from...
Gita Sukthankar, Katia P. Sycara
AAAI
2006
13 years 6 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
AAAI
2006
13 years 6 months ago
WikiRelate! Computing Semantic Relatedness Using Wikipedia
Wikipedia provides a knowledge base for computing word relatedness in a more structured fashion than a search engine and with more coverage than WordNet. In this work we present e...
Michael Strube, Simone Paolo Ponzetto
AAAI
2006
13 years 6 months ago
An Asymptotically Optimal Algorithm for the Max k-Armed Bandit Problem
We present an asymptotically optimal algorithm for the max variant of the k-armed bandit problem. Given a set of k slot machines, each yielding payoff from a fixed (but unknown) d...
Matthew J. Streeter, Stephen F. Smith
AAAI
2006
13 years 6 months ago
Laughing with HAHAcronym, a Computational Humor System
Computational humor is a challenge with implications for many classical fields in AI such as, for example, natural language processing, intelligent human-computer interaction, rea...
Oliviero Stock, Carlo Strapparava
AAAI
2006
13 years 6 months ago
Real-Time Interactive Learning in the NERO Video Game
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...