Sciweavers

AAAI
2010
13 years 6 months ago
Two-Player Game Structures for Generalized Planning and Agent Composition
Giuseppe De Giacomo, Paolo Felli, Fabio Patrizi, S...
AAAI
2010
13 years 6 months ago
Coalitional Structure Generation in Skill Games
We consider optimizing the coalition structure in Coalitional Skill Games (CSGs), a succinct representation of coalitional games (Bachrach and Rosenschein 2008). In CSGs, the valu...
Yoram Bachrach, Reshef Meir, Kyomin Jung, Pushmeet...
AAAI
2010
13 years 6 months ago
What Is an Opinion About? Exploring Political Standpoints Using Opinion Scoring Model
In this paper, we propose a generative model to automatically discover the hidden associations between topics words and opinion words. By applying those discovered hidden associat...
Bi Chen, Leilei Zhu, Daniel Kifer, Dongwon Lee
AAAI
2010
13 years 6 months ago
Distributed Auction-Based Initialization of Mobile Robot Formations
The field of multi-robot coordination, specifically robot formation control, is rapidly expanding, with many applications proposed. In our previous work, we considered the problem...
Robert Louis Long, Ross Mead, Jerry B. Weinberg
AAAI
2010
13 years 6 months ago
Materializing Inferred and Uncertain Knowledge in RDF Datasets
There is a growing need for efficient and scalable semantic web queries that handle inference. There is also a growing interest in representing uncertainty in semantic web knowled...
James P. McGlothlin, Latifur R. Khan
AAAI
2010
13 years 6 months ago
Community-Guided Learning: Exploiting Mobile Sensor Users to Model Human Behavior
Modeling human behavior requires vast quantities of accurately labeled training data, but for ubiquitous people-aware applications such data is rarely attainable. Even researchers...
Daniel Peebles, Hong Lu, Nicholas D. Lane, Tanzeem...
AAAI
2010
13 years 6 months ago
Trial-Based Dynamic Programming for Multi-Agent Planning
Trial-based approaches offer an efficient way to solve singleagent MDPs and POMDPs. These approaches allow agents to focus their computations on regions of the environment they en...
Feng Wu, Shlomo Zilberstein, Xiaoping Chen
AAAI
2010
13 years 6 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
AAAI
2010
13 years 6 months ago
Active Inference for Collective Classification
Labeling nodes in a network is an important problem that has seen a growing interest. A number of methods that exploit both local and relational information have been developed fo...
Mustafa Bilgic, Lise Getoor
AAAI
2010
13 years 6 months ago
Smooth Optimization for Effective Multiple Kernel Learning
Multiple Kernel Learning (MKL) can be formulated as a convex-concave minmax optimization problem, whose saddle point corresponds to the optimal solution to MKL. Most MKL methods e...
Zenglin Xu, Rong Jin, Shenghuo Zhu, Michael R. Lyu...