Sciweavers

HUC
2009
Springer
13 years 9 months ago
Encountering SenseCam: personal recording technologies in everyday life
In this paper, we present a study of responses to the idea of being recorded by a ubicomp recording technology called SenseCam. This study focused on real-life situations in two N...
David H. Nguyen, Gabriela Marcu, Gillian R. Hayes,...
CHI
2009
ACM
13 years 9 months ago
Exploring participatory performance to inform the design of collaborative public interfaces
We describe a new application of interactive participatory performance in interaction design. Our pragmatic strategy permits us to use performance as an investigatory tool in the ...
Robyn Taylor, Pierre Boulanger, Patrick Olivier, J...
CHI
2009
ACM
13 years 9 months ago
A design evaluation of a user interface for tending long-term tasks
Organizational processes often take place over long periods of time and require intermittent attention. Remembering and reasoning about upcoming process tasks is important, but no...
Robert Farrell, Hina Shah, Thomas Erickson, Wendy ...
CHI
2009
ACM
13 years 9 months ago
StoryBank: mobile digital storytelling in a development context
Mobile imaging and digital storytelling currently support a growing practice of multimedia communication in the West. In this paper we describe a project which explores their bene...
David M. Frohlich, Dorothy Rachovides, Kiriaki Rig...
CHI
2010
ACM
13 years 10 months ago
Buddy bearings: a person-to-person navigation system
This paper proposes a mobile application to facilitate the meeting of people in unmarked spaces. We report on the concept, aspects of the work-in-progress implementation and futur...
George T. Hayes, Dhawal Mujumdar, Thomas Schluchte...
CHI
2010
ACM
13 years 10 months ago
Early explorations of CAT: canine amusement and training
Cross-species computer applications have a history of blended science and humor, despite the real potential for improving the canine-human bond. New activities available to humans...
Chadwick A. Wingrave, Jeremy Rose, Todd Langston, ...
CHI
2010
ACM
13 years 10 months ago
Sensing human activities with resonant tuning
Designing new interactive experiences requires effective methods for sensing human activities. In this paper we propose new sensor architecture based on tracking changes in resona...
Ivan Poupyrev, Zhiquan Yeo, Joshua D. Griffin, Sco...
NORDICHI
2004
ACM
13 years 10 months ago
Marrying HCI/Usability and computer games: a preliminary look
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...
Anker Helms Jørgensen
NORDICHI
2004
ACM
13 years 10 months ago
Active co-construction of meaningful experiences: but what is the designer's role?
This talk discusses how to strike a good balance between making the user an active co-constructor of system functionality versus making a too strong, interpretative design that do...
Kristina Höök
NORDICHI
2004
ACM
13 years 10 months ago
Requirements for a multimedia museum environment
In this paper we describe a two-part study that was used to establish the requirements for an interactive museum environment for children aged between 5 and 10. The paper outlines...
Emanuela Mazzone, Matthew Horton, Janet C. Read