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PRESENCE
2010
181views more  PRESENCE 2010»
12 years 11 months ago
The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment
Few HMD-based virtual environment systems display a rendering of the user's own body. Subjectively, this often leads to a sense of disembodiment in the virtual world. We expl...
Betty J. Mohler, Sarah H. Creem-Regehr, William B....
PSYCHNOLOGY
2010
82views more  PSYCHNOLOGY 2010»
13 years 3 months ago
Advancing a Model of Avatar Evaluation and Selection
Viewers (N = 261) evaluated and chose avatars to represent them online. The viewers rated 92 potential avatars that were manipulated along three dimensions – sex, humanness, and...
Mark A. Hamilton, Kristine L. Nowak
IVA
2010
Springer
13 years 3 months ago
Designing an Expressive Avatar of a Real Person
Abstract. The human ability to express and recognize emotions plays an important role in face-to-face communication, and as technology advances it will be increasingly important fo...
Sangyoon Lee, Gordon Carlson, Steve Jones, Andrew ...
TOG
2002
167views more  TOG 2002»
13 years 4 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
GRAPHICSINTERFACE
2008
13 years 6 months ago
Effects of avatar's blinking animation on person impressions
Blinking is one of the most important cues for forming person impressions. We focus on the eye blinking rate of avatars and investigate its effect on viewer subjective impressions...
Kazuki Takashima, Yasuko Omori, Yoshiharu Yoshimot...
CISIS
2009
IEEE
13 years 9 months ago
P2P-Based Avatar Interaction in Massive Multiuser Virtual Environments
The idea of the 3D Web as a global scale Distributed Virtual Environment (DVE) currently is very popular and a lot of research work is done in this field. In the course of the Hy...
Markus Esch, Jean Botev, Hermann Schloss, Ingo Sch...
DIGRA
2003
Springer
13 years 10 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
ECAI
2004
Springer
13 years 10 months ago
Avatars That Learn How to Behave
It is possible to model avatars that learn to simulate object manipulations and other complex actions. A number of applications may benefit from this technique including safety, e...
Adam Szarowicz, Paolo Remagnino
IROS
2006
IEEE
134views Robotics» more  IROS 2006»
13 years 11 months ago
Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm
- Interactive avatar control means a control mechanism using AI techniques to improve user navigation efficiency as well as visual realism in a 3D virtual environment. This paper r...
Shu-Wei Hsu, Tsai-Yen Li
IWIC
2007
Springer
13 years 11 months ago
Cross-Cultural Study of Avatars' Facial Expressions and Design Considerations Within Asian Countries
Avatars are increasingly used to express our emotions in our online communications. Such avatars are used based on the assumption that avatar expressions are interpreted universall...
Tomoko Koda