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VL
2008
IEEE
160views Visual Languages» more  VL 2008»
13 years 11 months ago
How designers design and program interactive behaviors
Designers are skilled at sketching and prototyping the look of interfaces, but to explore various behaviors (what the interface does in response to input) typically requires progr...
Brad A. Myers, Sun Young Park, Yoko Nakano, Greg M...
LCN
2008
IEEE
13 years 11 months ago
Key revocation based on Dirichlet multinomial model for mobile ad hoc networks
— The absence of an online trusted authority makes the issue of key revocation in mobile ad hoc networks (MANETs) particularly challenging. In this paper, we present a novel self...
Xinxin Fan, Guang Gong
IROS
2008
IEEE
165views Robotics» more  IROS 2008»
13 years 11 months ago
Mutual development of behavior acquisition and recognition based on value system
Abstract. Both self-learning architecture (embedded structure) and explicit/implicit teaching from other agents (environmental design issue) are necessary not only for one behavior...
Yasutake Takahashi, Yoshihiro Tamura, Minoru Asada
ICDCS
2008
IEEE
13 years 11 months ago
Enabling Accurate Node Control in Randomized Duty Cycling Networks
— In this paper, we propose a novel duty cycling algorithm for large-scale dense wireless sensor networks. The proposed algorithm is based on a social behavior of nodes in the se...
Kang-Won Lee, Vasileios Pappas, Asser N. Tantawi
UM
2009
Springer
13 years 11 months ago
Predicting Customer Models Using Behavior-Based Features in Shops
Abstract. Recent sensor technologies have enabled the capture of users’ behavior data. Given the large amount of data currently available from sensor-equipped environments, it is...
Junichiro Mori, Yutaka Matsuo, Hitoshi Koshiba, Ke...
PERSUASIVE
2009
Springer
13 years 11 months ago
The Behavior Grid: 35 ways behavior can change
This paper presents a new way of categorizing behavior change in a framework called the Behavior Grid. This preliminary work shows 35 types of behavior along two categorical dimen...
B. J. Fogg
PERSUASIVE
2009
Springer
13 years 11 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
IVA
2009
Springer
13 years 11 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
FMICS
2009
Springer
13 years 11 months ago
Formal Analysis of Non-determinism in Verilog Cell Library Simulation Models
Cell libraries often contain a simulation model in a system design language, such as Verilog. These languages usually involve nondeterminism, which in turn, poses a challenge to th...
Matthias Raffelsieper, Mohammad Reza Mousavi, Jan-...
ESAW
2009
Springer
13 years 11 months ago
Normative Multi-Agent Organizations
Multi-agent systems are viewed as consisting of individual agents whose behaviors are regulated by organization artifacts. This abstract presents a programming language, which is d...
Mehdi Dastani