Sciweavers

CG
2006
Springer
13 years 7 months ago
Optimization of a Billiard Player - Tactical Play
In this paper we explore the tactical aspects needed for the creation of an intelligent computer-pool player. The research results in three modifications to our previous model. An ...
Jean-Pierre Dussault, Jean-François Landry
CG
2006
Springer
13 years 9 months ago
Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types
Cherif R. S. Andraos, Manal M. Zaky, Salma A. Ghon...
CG
2006
Springer
13 years 9 months ago
Monte-Carlo Proof-Number Search for Computer Go
In the last decade, proof-number search and Monte-Carlo methods have successfully been applied to the combinatorial-games domain. Proof-number search is a reliable algorithm. It re...
Jahn-Takeshi Saito, Guillaume Chaslot, Jos W. H. M...
CG
2006
Springer
13 years 9 months ago
A Skat Player Based on Monte-Carlo Simulation
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Sebastian Kupferschmid, Malte Helmert
CG
2006
Springer
13 years 9 months ago
Abstracting Knowledge from Annotated Chinese-Chess Game Records
Bo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sh...
CG
2006
Springer
13 years 9 months ago
A Retrograde Approximation Algorithm for One-Player Can't Stop
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
James Glenn, Haw-ren Fang, Clyde P. Kruskal
CG
2006
Springer
13 years 9 months ago
An Open Boundary Safety-of-Territory Solver for the Game of Go
This paper presents SAFETY SOLVER 2.0, a safety-of-territory solver for the game of Go that can solve problems in areas with open boundaries. Previous work on assessing safety of t...
Xiaozhen Niu, Martin Müller 0003
CG
2006
Springer
13 years 9 months ago
Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search
Monte-Carlo evaluation consists in estimating a position by averaging the outcome of several random continuations, and can serve as an evaluation function at the leaves of a min-ma...
Rémi Coulom
CG
2006
Springer
13 years 9 months ago
Computing Proper Equilibria of Zero-Sum Games
We show that a proper equilibrium of a matrix game can be found in polynomial time by solving a linear (in the number of pure strategies of the two players) number of linear progra...
Peter Bro Miltersen, Troels Bjerre Sørensen
CG
2006
Springer
13 years 9 months ago
Automated Chess Tutor
While recently the strength of chess-playing programs has grown immensely, their capability of explaining in human understandable terms why some moves are good or bad has enjoyed l...
Aleksander Sadikov, Martin Mozina, Matej Guid, Jan...