Sciweavers

CG
2006
Springer
13 years 5 months ago
Optimal blurred segments decomposition of noisy shapes in linear time
Blurred segments were introduced by Debled-Rennesson et al. [Segmentation of discrete curves into fuzzy segments. In: 9th IWCIA, Electronic notes in discrete mathematics, vol. 12;...
Isabelle Debled-Rennesson, Fabien Feschet, Jocelyn...
CG
2006
Springer
13 years 5 months ago
Kinetic sweep and prune for multi-body continuous motion
We propose an acceleration scheme for real-time many-body dynamic collision detection. We kinetize the sweep and prune method for many-body collision pruning, extending its applic...
Daniel S. Coming, Oliver G. Staadt
CG
2006
Springer
13 years 5 months ago
Supercover model, digital straight line recognition and curve reconstruction on the irregular isothetic grids
On the classical discrete grid, the analysis of digital straight lines (DSL for short) has been intensively studied for nearly half a century. In this article, we are interested i...
David Coeurjolly, Loutfi Zerarga
CG
2006
Springer
13 years 5 months ago
A realtime immersive application with realistic lighting: The Parthenon
Off-line rendering techniques have nowadays reached an astonishing level of realism but pay the cost of long computational times. The new generation of programmable graphic hardwa...
Marco Callieri, Paul E. Debevec, J. Pair, Roberto ...
CG
2006
Springer
13 years 5 months ago
Fractal board games
on games are a recent genre of abstract board games with some interesting geometrical properties. We introduce a recursive metarule with which existing connection games can be exp...
Cameron Browne
CG
2006
Springer
13 years 5 months ago
Computational methods for understanding 3D shapes
Understanding shapes has been a challenging issue for many years, firstly motivated by computer vision and more recently by many complex applications in diverse fields, such as me...
Marco Attene, Silvia Biasotti, Michela Mortara, Gi...
CG
2006
Springer
13 years 5 months ago
From spline to Class-A curves through multi-scale analysis filtering
This paper reports the work on a novel wavelet-based multi-scale filtering application used to generate very smooth subset of profiles known as Class-A curves. The multi-scale rep...
Giancarlo Amati, Alfredo Liverani, Gianni Caligian...
CG
2006
Springer
13 years 5 months ago
Automatic Strategy Verification for Hex
We present a concise and/or-tree notation for describing Hex strategies together with an easily implemented algorithm for verifying strategy correctness. To illustrate our algorith...
Ryan B. Hayward, Broderick Arneson, Philip Henders...
CG
2006
Springer
13 years 7 months ago
Feature Construction for Reinforcement Learning in Hearts
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Nathan R. Sturtevant, Adam M. White