Sciweavers

EGITALY
2011
12 years 4 months ago
Information Visualization on Organized Crime Trials
Today everyone on the Internet becomes an active writer. It is simpler than ever to produce and to share new knowledge on the net. Users risk to be overwhelmed by too much informa...
Lorenzo Di Silvestro, Giovanni Gallo, Giovanni Giu...
EGITALY
2011
12 years 4 months ago
Gestural Interaction for Robot Motion Control
Recent advances in gesture recognition made the problem of controlling a humanoid robot in the most natural possible way an interesting challenge. Learning from Demonstration fie...
Giuseppe Broccia, Marco Livesu, Riccardo Scateni
EGITALY
2011
12 years 4 months ago
3D-ize U! A Real-time 3D Head-model Texture Generator for Android
Recently, the number of applications developed for smartphones has dramatically increased; however, at the moment, applications having the purpose of creating and displaying 3D mo...
Stefano Boi, Fabio Sorrentino, Stefano Marras, Ric...
EGH
2011
Springer
12 years 4 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten
EGH
2011
Springer
12 years 4 months ago
MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur
Leonhard Gruenschloß, Martin Stich, Sehera N...
EGH
2011
Springer
12 years 4 months ago
VoxelPipe: A Programmable Pipeline for 3D Voxelization
We present a highly flexible and efficient software pipeline for programmable triangle voxelization. The pipeline, entirely written in CUDA, supports both fully conservative and ...
Jacopo Pantaleoni
EGH
2011
Springer
12 years 4 months ago
Simpler and Faster HLBVH with Work Queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
EGH
2011
Springer
12 years 4 months ago
High-Performance Software Rasterization on GPUs
In this paper, we implement an efficient, completely software-based graphics pipeline on a GPU. Unlike previous approaches, we obey ordering constraints imposed by current graphi...
Samuli Laine, Tero Karras
CAE
2011
12 years 4 months ago
Aesthetic Agents: Swarm-based Non-photorealistic Rendering using Multiple Images
The creation of expressive styles for digital art is one of the primary goals in non-photorealistic rendering. In this paper, we introduce a swarm-based multi-agent system that is...
J. Love, P. Pasquier, B. Wyvill, S. Gibson, G. Tza...
CAE
2011
12 years 4 months ago
EMVIZ: The Poetics of Movement Quality Visualization
Pattarawut Subyen, Diego Maranan, Thecla Schiphors...